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About Digital Lightstorm Inc. We are a small Indy gaming company started back in Summer of 1998 with out first release of Blood Suckers: The Nightmare Begins on July 4th, 1998. We are now making a remake of that game and working on many others such as Magic Mansion, and Magic Mansion 2, Blood Suckers 2 and 2d games like our new BALLS game set for release later this year. We have a dedication to the game making arena and enjoy playing and making games of all kinds. We are doing this for the love of making games, not the money. And feel if we make quality games, the money will follow. We're not a company set on greed, and our visiion goal is to make a living doing game making and follow our life long dreams of being in a field that allows us to be creative such as this one. Digital Lightstorm is a company who enjoy's working with others, including other Indy or Professional gaming companies to work on projects to be released to the mass public. We also are the only gaming company where a newbe can go to get a foot in the door and join a team of people who started out just like them and who want to make it in the tough world of gaming business, even with no experience and at any age level. Digital Lightstorm is located in a small town called Waskom, Tx. The last town on I-20 before you get into the Louisiana side going towards Shreveport, LA. We are just 12 miles west from Shreveport and about 2 1/2 hours east from Dallas, Tx. We was started by Will 'Magic' Zettler founded on July 4th, 1998 in St Louis, MO. Relocated to Texas during the Summer of 2002 and been in Texas since. This is where DLSI calls home and is a home based company run out of Will's 38 foot RV in Waskom with his Wife to be, Vickie. We work over the web sharing files, info and content for games as needed, and thus this is how we build our games. Who we are: Will 'Magic' Zettler (Owner/CEO, Web Master, Sound and Music Mixing and Game Design), Vickie Smith (Texture Artist, Game Design, Accounting and PR/QC), Brandon Anderson (Level Designer/Artist and Beta Tester), Aaron Anderson (Level Designer), Jason Adams (Programming and Modeling). Questions? Feel free to drop us a line anytime at [email protected] and thanks for stopping in!
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